








Story
The story begins when a Young wizard lost his master kidnapped by a dark wizard. The master left his old book for the Young wizard and he takes a journey to rescue him defeating monsters on the way to top of the volcano, where the dark wizard trapped the master.
The Young wizard encounters tree monsters in the forest, water monsters in the river, fire monsters in the volcano mountain, and the dark wizard (boss) on top of the volcano.



Young wizard concept drawing
Tree monster, Water monster, Fire monster concept drawing
Spell Map Health Indicator

UI design

finalized 2D character & 2D animation


2014 Building Virtual World Festival, Entertainment Technology Center Footage video
Filming and editing by Yeongmin Won


The SpellBook acts a usb keyboard when used with the Makey Makey circuit board.
Each Spell has a hand print that when pressed sends an electrical signal to the Makey Makey through the wires on each page.
The Makey Makey then takes the electrical signal and sends a keyboard button input to the computer’s usb port. Each page with a magic circle may have 3 circles, but only 2 circles send keyboard signals (This was done to add extra engagement for the guest by making them slide their fingers over the magic circles).
Team member and roles :
Akshay Ramesh - Sound Designer/ Script writer
Jaekyun (Brandon) Kang- Programmer / Hardware expert
Shengze Zhang - Programmer/ Virtual Effects
Nigel - Gameplay Programmer/ Voice actor
Timothy Staton-Davis- Producer/Artist
For monsters, I designed them as humanized creatures to give the players feeling of being in a magical world.
Tree monster has sharp claws,
Water monster has toxic chemicals,
Fire monster looks like an evil eagle.

For the young wizard, I used bright turkish blue with purple to show he is young and in apprentice position.



Tree monster Water monster Fire monster
Book of Fate
Using an actual Spell Book, go on a quest to save your master from the dark wizard while defeating different monsters. The Book of Fate “SpellBook”, is a physical book with wires running through the spine of the book and into certain pages.
Role
UI, UX Design / Character Design
Animation
Date
2014



Book of Fate was successfully chosen to be in the Game Developers Conference Alt.Ctrl competition 2015